I've finished the rewrite of Follow Me-Ow! for iPhone and iPad. This version has a smaller file size, smoother gameplay and better resource usage. The time spent on this project was not expected, but well worth it. I just wasn't happy with the way the initial version looked, the memory usage or the app size. This was definitely a good learning experience.
I also took the time to rewrite a large portion of the game engine I created while making Galaxy Blaster for both Android and iPhone/iPad. This engine was used for the rewrite of Follow Me-Ow! and is becoming a very solid foundation for future games.
I also took the time to rewrite a large portion of the game engine I created while making Galaxy Blaster for both Android and iPhone/iPad. This engine was used for the rewrite of Follow Me-Ow! and is becoming a very solid foundation for future games.